![]() You can perform actions and modifications such as sorting, filtering, selecting, renaming, hiding, and freezing objects, directly in the Scene Explorer. Use the arrow next to the name to expand or collapse the group. Objects and layers can be nested to any depth. The objects can be toggled to be displayed either as hierarchies ( ) or as layers ( ). Note how both the drawings display on the screen.Ī default Scene Explorer is included for each workspace and can be saved with a specific name with that workspace. You can open and manage the Scene Explorer from the Tools menu bar.Ĭlick, hold, and drag one of the drawing tabs out of the File Tabs bar as a new floating drawing window. It is a modeless dialog box that remains open while you are working in the scene. You can drag and drop the Scene Explorer by its handle to float or dock it. You can float it or dock it to top, bottom, left, or right by right-clicking on its handle and selecting the required option. The Scene Explorer lists all of the objects that are present in a scene in the form of a tree structure, along with each object’s properties displayed in a tabular form.īy default, the Scene Explorer is docked along the left side of the viewport. In this blog post, I discuss how to manage and organize scene objects using the Scene Explorer. In addition, you can delete, hide, freeze, and rename objects conveniently. ![]() ![]() You can use the Scene Explorer in the 3ds Max software to easily sort, filter, and select objects. Therefore, managing, navigating, and selecting individual objects can become overwhelming. There are times that each scene can have hundreds if not thousands of objects. A scene in 3ds Max contains a variety of objects including geometry objects, light objects, cameras, helpers and what not.
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