![]() Your heroes can fulfill any of the roles via their equipment and build. Lastly you will need 1 support unit, this guys job will be to buff and/or heal.Īs I said you can play around with this depeding on what you have from your culture and tomes, but keep the idea of 2-3 units in your frontline and 2-3 units in your backline. You will need 2-3 damage units, this will usually be ranged damage like archers and battlemages, but can also be flanking stuff like shock, skirmisher or fighter units. Fighter and Shock units can also be used for this, but will require a more aggresive playstyle. These units can take a beating and lock down the enemys melee units, so the don't rampage through your backline. You will need at least 2-3 frontline units, preferably Shield or Polearm units. Scouts are not really meant to be used in combat, but they can be ok in a pinch, like if you start out with a small army because you don't get any extra from your society trait picks.Īs for army composition, the best combination will be different for each culture and tome setup, but some general concepts still apply. Except for Mystic culture as their special pickups gets continually generated and scouts are the best way to keep grabbing them. Beyond the midgame, when you have located most other factions and free cities they loose their usefullness. I will go for at most 3 scouts, depending on map size.
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